Entrances - Part 3 ~Burying Entrances (DragonsIOAŠ) in Megaparks~ by Charlene |
The most important concept to learn about building entrances
with this trainer is the final ownership of the land (i.e. owned vs
not owned). In order for the entrances to work properly: 1) The land under the entrance pathway and the land under the entrance booths (one each to the right and left of the entrance square) are on land that is NOT OWNED. 2) The squares beyond the entrance and all of the park where you plan to build must be OWNED. The newest DragonsIOA trainer makes it very easy to make this happen since you are now able to change the ownership of all types of land based on the type of "dirt" used. This is a step-by-step walk through to bury a single entrances in a blank mega park (workbench). |
Starting with a blank megapark workbench with the entrance in
the desired location, invert the land [F12, "land
tools", "invert map"], then Return to RCT. Change the
land type under just the entrance booths and the paths between them
to a unique land type (I used snow). For this example, I only selected the land directly under the entrance, but you may select as much of the area between the entrance and the edge as you would like. (I did this for a reason shown a couple of steps down.) |
Change the land ownership of all grass to "own" and all snow
to "not own" [F12, "land tools", select land type of
"snow", select "not own", then "change
ownership", then select land type "grass", select
"own", then "change ownership"]. Return to RCT. The
fences are removed from the pathway between the entrance and the
edge of the map. This will allow you selectively bury only those
three squares. |
Bury the entrance [F12, "land tools", then in
the lower right corner select "use this height", then
increase the setting to at least 6 more than the base height,
then "flatten land"]. Invert the land back to normal and change the land under the pathway to the edge of the map to match the unique land type over the entrance (snow). |
Change the ownership of the unique land again to "not own"
[F12, "land tools", select land type of "snow",
select "not own", then "change
ownership"]. The fences return between the entrance and the edge of the map. NOTE: there is no archway where the paths connects at the entrance. To do this, the land directly in front of and directly behind the entrance path need to be raised. (And yes, if you want to plan ahead, this could all be done by marking the squares you select in the first step). The entrance will be functional, but looks strange as peeps appear to walk through solid walls. |
Adjust the land heights and types along the pathway to the
edge as desired [F12, "land tools", "invert
map", then return to RCT]. After adjusting the land, re-invert the map to normal [F12, "land tools", "invert map", then return to RCT]. Notice that the arch is now formed where the paths connect. |
Finish decorating the owned land around the
entrance. Always be sure to save the game (preferably under a new name) and check the entrance to make sure it functions properly. |
NOTES:
Tutorial Copyright © by Charlene (CJK). Not to be reproduced without permission. |