How do I get orange water in LL?
There is no way to change the water colour in
RCT without using a trainer. Dragon's Trainer
will allow you to change the water
colour. Another way is to modify an existing scenario which has orange
water, or download a blank park
with orange water.
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How do I build rides underground?
You can only build coasters
underground. The manual explains how to do this, but here it is again...
To build a section of track underground, you need to raise a block of land
so that it is 2 (or 3 for some rides) levels higher than the track height.
The entrance to the tunnel must also be a vertical face. To build a ride
completely underground, either begin with your coaster above ground or
lower land to the required level and start there. Then, tunnel underground
and then delete the above ground section and raise the land again if
needed.
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How can I increase my park value?
Park value depends on a lot of things -
not just the amount of money that the rides cost to build. Generally, a
new coaster will increase park value by more than a new gentle ride. To
improve a park's value, make sure that the park is tidy and replace any
vandalized items. To keep a park's value from dropping over time, you need
to keep building new rides. If there's no room for new rides, demolish old
ones and replace them. The park rating also affects the park value, so
keep your peeps happy. See below:
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How can I improve my park rating?
Keep your park clean and tidy and, most
importantly, keep your peeps happy. When a park first opens, it will take
a while for guests to reach maximum happiness and so the park rating will
rise slowly. However, after about a year, your park rating should be 900+.
If it isn't, you'll need to find out why. Check the guests tab to get an
overview of the thoughts of all the peeps in the park. The main reason for
unhappy guests are untidy paths, vandalism, long waits, lost guests and
too few or overpriced food/drink stalls or toilets. If your park is
suffering from one of the above problems, fix it! Remember, also, that
guests only become happy by going on rides, but each guest has different
ride tolerances, so try to build a variety of rides in your park.
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How much should I charge for rides?
This depends on the scenario.
All prices here are in pounds, but correspond directly to other currencies
(give or take a few zeros). For non Loopy Landscapes parks, you should
charge up to £30 for park entrance (begin at £5 and increase the charge as
your park grows). You should then charge £1.50-£2 for coasters, £2-£2.50
for on-ride photos, £1-£1.50 for thrill rides and 50p-£1 for gentle rides.
As rides age, peeps will be less willing to pay to go on rides. If this is
the case, simply half the charge or demolish the ride and replace it. The
main culprits here are 3D cinema, motion simulator and gentle rides. If
you need to attract a large number of guests to the park, charge the lower
prices, if the scenario requires a certain park value you can charge the
higher value. Don't be tempted to charge too much as guests will simply
leave the park sooner - with lower prices you'll get their cash
eventually.
Ride prices in Loopy Landscapes scenarios need to be higher because you
cannot charge for park admission. See the
LL guide for details.
In all cases, shops and stalls should charge the following: Toilets 10p
(if guests haven't got 10p then they certainly can't afford the rides, so
you want them to leave anyway). Park maps £1, umbrellas £3, and drinks
£1.50. For all other items, you should aim to make £1 profit, unless the
default value already makes £1 profit (e.g., burgers), in which case
increase the price by 50p.
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How do I make my coasters less intense?
A more detailed explanation can be found
in the
coaster building guide,
but a few quick tips are:
Always use banked curves
Go through loops and inversions as
slowly as possible without stalling
Don't change direction too abruptly
Remember that trains can go up hills
as well as down them
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How can I make my coasters more exciting?
A more detailed explanation can be
found in the
<coaster building guide, but a few quick tips are:
Keep the intensity below 10
Build sections of track, especially,
inversions, curves and hills (or the whole ride) underground
Theme the ride
Add inversions if possible
Build through or close to other
rides, paths and
coasters
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Nobody will go on my rides
Unless a ride is underground or very new
and it's raining, then nobody (except for a few peeps who just love the
ride) will go on a ride. However, if it isn't raining and a ride is empty
then it's because of one of two reasons:
The ride is too intense. With the
exception of a few hardy souls who've been on so many coasters that
they will ride anything, peeps won't go on rides that have an
intensity rating of more than 10. If the ride has an intensity of
less than 10 and guests are still complaining that it looks too
intense, then build a few gentle rides near it. By going on the
gentle rides, their preferred intensity rating will improve and
they'll ride the coaster eventually.
The ride is too expensive. See if
people are complaining that a ride is too expensive and reduce the
price if necessary.
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How can I make more money?
Coasters
are the main moneymakers in any park because they have such a high
throughput of guests, all of whom pay a lot of money for the privilege to
ride. They also increase the park value more than other rides, and the
greater the park value, the greater the 'basic' number of guests RCT will
allow in your park at any time - parks with a low value will only attract
a small number of peeps. At the start of any scenario (but particularly LL
scenarios) you should build a couple of cheap coasters as soon as
possible. Don't be tempted to charge high prices for rides to make more
money - even if guests are prepared to pay such high prices, they will
soon run out of money and leave the park. Lower prices mean happier guests
and happy guests will eventually spend all their money.
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Should I use advertising?
A clean
park with plenty of different rides, no vandalism and happy guests will
have a high park rating. Guests will leave and tell their friends what a
great time they had, attracting new guests to the park. This is the best
sort of advertising as it's free! The only time you should advertise is if
you have no other choice. If a scenario is nearing the end and you still
need to attract a lot of guests then advertise everything. If your
park is full of rides and happy peeps but you still need more peeps then
consider replacing older rides to improve the park value, rather than
advertising. If you advertise half price entrance fees, don't forget to
double the regular park entrance price! Peeps won't notice and will still
think they're getting a bargain. Just don't forget to reduce the entry fee
at the end of the ad campaign. You shouldn't advertise early in a
scenario. Peeps that arrived because of an advertising campaign will
result in a false number of guests in the park, as when they leave they
won't all be replaced. Instead of paying for advertising, spend money on
improving the park instead.
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Guests keep getting lost!
Guests
will get lost for a number of different reasons. Dead-end paths that lead
nowhere are the main culprit. Either remove the path, use a no-entry
banner, or place a ride or other attraction at the end of the path. Peeps
will also get lost if they have to walk down long, empty sections of path.
If you have to construct such paths, be sure to put a few rides on it. If
your park is large, make sure that you have a couple of information kiosks
so that guests can buy maps - although even guests with maps can get lost.
Sometimes parks can have black spots where guests will become lost because
of the way the game works. If this happens, then either redesign the path
layout in the problem area or be prepared to drop lost guests at the park
entrance (use the park window to avoid having to scroll to the park
entrance each time).
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How can I attract more guests to the park?
The number of guests that will come to your
park depends on two things - park value and park rating. See the questions
above to find out how to increase park value and have a high park rating.
Advertising can also help, but only if there's nothing else you can do
(see above).
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How can I stop rides from stalling?
If it's a ride that you've built
yourself, or the ride stalls even after it has just opened, then it is
probably a design problem. Rides that work perfectly under test conditions
will often stall once they are running under a full load. Follow a
car/train around in the ride window to find the problem. Either add a lift
hill or booster at the problem area or reduce/lower the hill after/before
the stall. The water slide (even ones that come with the game) often
stalls. Usually this can be fixed by making it wait for a full load and
removing the maximum wait time under the cogs tab in the ride window. This
will ensure that it always leaves full and so has enough momentum to get
around the course. Many of the smaller coasters in the game also stall as
they get older. Periodically check guests thoughts to see if they are
complaining that they want to get off or have been queuing for ages for
rides that otherwise work fine. The ride has probably stalled so you will
need to reset it by double clicking on the stop button in the ride window.
If you pause the game whilst you do this, guests will remain in the queue
for the ride.
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What can I do about crashes?
The
best way to deal with crashes is to prevent them happening in the first
place. The most common cause of crashes is station brake failure, so when
designing your own rides, use brakes to slow the trains down to less than
5mph just before stations. Some rides, such as the ghost train or bobsled
coaster may work fine in testing, but crash regularly when running loaded.
Add brakes to the ghost train and try reducing the number of cars in the
bobsled train. Rides become more susceptible to crashes as they get older
(and also break down more frequently). If a ride is going to be open for a
long time because it has been built at the start of a game, then set the
inspection time to 10 minutes to keep its reliability high. If a ride does
crash then your park rating will plummet (and peeps might die - ah well).
Once your mechanic has fixed the ride then reset it by double clicking on
the stop button in the ride window. Guests will be reluctant to go on a
crashed ride for several months, so if you open it straight away, keep an
eye on its profitability and consider closing it for a few months if it is
losing money. If the ride is really old and is easy to replace, then
demolish it and build another ride in its place.
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be reproduced without permission.
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